Image avec bordures arrondies

My third year concluded with a real client project. With a team of six, I developed a game for the first time that was more ambitious than just something to play with friends. We adhered to a complex brief provided by our client.

The fourth year was a year of consolidation, with classes, final projects, and workshops led by professionals. It ended with the pre-production of our graduation projects. After presenting around 80 concepts, the professors made their choice: one of my projects survived—Terminus (though it wasn’t called that yet).

I then assembled a team of ten: one level designer, four artists, three programmers, and two cross-disciplinary members for art support. I served as producer, creative director, and lead game designer. We went through milestones, playtests, design iterations, scope changes, feature cuts, and last-minute developments—all part of a normal production. We presented our game to our parents and completed our studies during a ceremony with our families.

Terminus is now available on Steam, fully playable and free!