About me
I discovered the importance of prototyping early, which quickly made me focus on player experience, especially on consoles, where controller ergonomics are very important. With curiosity, I started exploring the immersive parts of video games along with my technical knowledge. Over time, I developed skills in camera control, a key element for player immersion, and the overall 3Cs (Character, Camera, Controls).
During my GAME DESIGN studies at ARTFX, I worked on many different projects. These experiences helped me improve my design skills and focus on production. I learned how to combine creativity and organization to deliver good results, while staying within time and resource limits.
I love exploring different emotions
With each of my new projects, I always try to find the emotion that will drive my experience,
using references such as videos (underground explorations, Enclosed), concept art (TerraLanding) or a constraint (GGJ2024 Just A Little Slap).
Once these keywords have been set, I push my 3Cs and my various features as far as I can, while remaining as pure an experience as possible.
Once I’m satisfied, I put it all together in a graphic universe, alone or as part of a team, to deliver the desired message.
I have a lot of fun in the prototyping phase, which is when I always feel most free to propose something of my personal interpretation.
Softwares
This is some softwares than i used during my differents projects, even if I stay ready to learn anything else !
Game Dev Engines
Unreal Engine 5
Unity 2D / 3D
Source Control
Perforce
Github
Creative Tools
Photoshop
Davinci Resolve
Autodesk Maya
Productivity
Google suits
Notion
Miro
Trello
Download my CV
Don’t hesitate to contact me to have more about my motivation, I would be glad to meet you !