
SURVIVAL HORROR TPS
TERMINUS / GRADUATION PROJECT
TERMINUS is a survival horror TPS developed as a final year project in which I was the Producer, Lead Game Designer, and Creative Director throughout the production.
The main inspirations were Dead Space, Resident Evil, and The Order for the 3Cs and the choice of a cropped camera in cinemascope format.

Discover the french subway, in the tense period of may 68
During the tense period of May 1968, a number of interferences appeared, bringing with them their share of complications.
Charles Mercier, a soldier in a secret organisation working to manage these crises, is sent on a mission to find and close one of these interferences. But once he has plunged into the depths of the Paris metro, nothing seems usual.
A project made with 9 students
To develop TERMINUS, we had 8 months of production and our team was composed of 8 people: 1 Game Designer, 1 Level Designer, 3 Gameplay Programmers, 2 Environment Artists, 1 Character Artist and 1 Creature artiste who made also Rig and animations.











